Assessment task 2 (New Directions in Narrative)

Cheng.Z     s3514468

1. Task 1: analyse a digital narrative

2.Task 2: write a digital narrative outline

3.Task 3: investigate digital tools

4.Task 4: audience analysis

5.Task 5: narrative flowchart

6.Task 6: personal choice

I declare that in submitting all work for this assessment I have read, understood and agree to the content and expectations of the assessment declaration.

 

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Task 6: personal choice

Stream-of-consciousness theory

Calev (1978) claims that the stream of consciousness in film is the cinematic representation of mental processes of characters, turned into the structure of a movie, which in “The stream of consciousness in the films of Alain Resnais”.

Sample

https://www.youtube.com/watch?v=dPJz_WA5KZ0

Stream of Consciousness is a short film by Steven Lifshey

I like this film is because it is a very fine piece of purely visual storytelling. The juxtaposition of fantasy and reality sequences work really well and I especially like the transitions. In addition, an audience comments that it has such irony, which like you’re in some maddening circle of time that almost makes it feel like life is caught up in a whirlwind of routine, and then it hits you. You have this sudden moment of inner silence where you realize that you are a being that exists. That you are aware. And everything else after that is meaningless repetition.

As Calev mentioned, stream of consciousness comes from an awareness of drama that happens within the individual’s feelings. In some films, directors will present this kind feeling directly, which not through its result in external way. They will strive to express the co-existence of past, present and future in the character’s mind as well as the show in every moment of experience.

All the above, which inspire me to consider and design each shoot more careful and significant for my future digital storytelling.

Reference

Calev, C 1978, The stream of consciousness in the films of Alain Resnais, Columbia University, US.

Task 4: audience analysis

Audience analysis in the case of the Editing Room Escape

1.Why are you creating this story? Goals, rationale, purpose, premise? What do you want your audience to experience or understand?

I planned to create this story is because I always feel scared for the horror genre works. I wanted to challenge myself and try to get experience in handling this kind of genre digital work. What’s more, I think the escape game is a kind of classic game. The reality escape also become more and more popular in China or in the worldwide. However, a kind of  interactive narrative escape film is rare. So that I attempted to make an interactive narrative escape film for exploring. In addition, the editing room in building9 is a rare location for making this kind of film. I also want to make this film to remember my RMIT University life.

I wanted my audience to experience an adventure with tension and horror feeling. For the RMIT audience, I wanted they can have a sense of belonging.

2.What is your story? In what way will it be original, surprising, human, passionate, truthful or relevant to your audience?

My story is about how can my protagonist collecting clues and escaping away from a nightmare in the virtual editing room. The plot branch and different endings would be surprise my audience.

3.Where will you publish your story? What platform/s and hardware are suited to your audience? E-books, blogs, videos, photos, podcasts, tweets, status updates, apps, games, forums, websites?

Youtube – video / Instagram – photos (poster) / Chengguang Game Centra – RPG word game / …

4.Who is your audience? Who is your target viewer/user – i.e. the group you will target in promoting the work?

My audience would be the person who is interested in the escape theme or horror genre. My target viewer would be RMIT all the students and faculty, particularly media students and faculty.

5.When will you create the content and start to engage your audience? What is the production process and publishing schedule?

I planned to create the content this semester. For starting to engage my audience, I think it should be in the post production progress. The pre-production would be in this semester. Production, post production and publishing stages would be in next semester.

6.How will your audience participate in the narrative? Will they be able to contribute to the narrative, alter the narrative, respond to the narrative?

Because this is a role played narrative short film which means it provides multiple options for participators. Different options may bring them into different plot branch and may lead to quite different endings. This setting could be present a feature of conscious activity.  

Task 3: investigate digital tools

Chengguang word Games Software

http://www.66rpg.com/redirect/doDownload

Chengguang word Games Software is provided by a Chinese RPG Website, which is the Chengguang Games Centra. Users can use this software make RPG styled word games and only be allowed play in Chengguang Games Centra. This is a tool which is easy to learn and master. Chengguang Games Centra attract many young aged chinese word games players to visit this website and even make games by using their unique software.

There are a lot of narrative games in this website. Because of the interactivity and participation of the features in this website and games making software so that I just simply make some sequences which are related to my original project, by using this tool.

Illustration below

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This word games making tool provide many footages for download and use. There are two different choices, free and pay. If you pay, you can get more images of the animation for characters and backgrounds, and more sounds and original game interface which are created by players rather than Chengguang creation team.

Considering the interactive narrative feature for my original project – Editing Room Escape, I planned to make a film short as well as a word game. All the picture footages would shoot by myself. I planned to use this tool and produce in this website for Chinese player. However, because of the limited team member, those tasks seems too heavy to achieve.

However, this tool and platform may could be carried out in the Side Reaction Project if our team have enough time and interested in it. This also need to be discussed.

Task 2: write a digital narrative outline

Editing Room Escape narrative outline:

Story background

You are in a nightmare, you should find a clue to escape from the editing room for getting away from the nightmare.

Part of the main narrative

You are editing your documentary at editing room. It is 11pm now, you hesitate go home or continue.

You continue your editing but the screen is black suddenly but you didn’t save your work, you feel so angry/ comfort yourself right away.

You feel so angry, you throw your wallet which on the desk to the ground fiercely. You find your student card fall out from your wallet, you bend down and going to pick it up. At this time, you found there is a small thing on the carpet under the table, it is a single petal of a rose/ coin.

You find a coin, you put that coin into your pocket without hesitation/ just leave it alone.

After you pack your things, you are ready to leave. You seem to see someone in the inside room, will you have a look or leave straight away?

You go over and cast a glance at that room, you see a view of a girl’s side face, she has small fellow, shoulder-length hair, wearing white shirt and red skirt. Then, you walk and go upstairs. When you reach the door, you can’t find your student card. You think you must lost it in that room. However, When you back to that room, you search careful but not find. You intend to go somewhere else to look for your student card. Resting area/ Passage/ Stairs.

You find a painted card which is a Van gogh’s water lily. You hold it and observe, it disappear. You feel so surprised and scared. You call your boyfriend immediately/ go running to the small fellow girl.

Your unsuccessful calls, you realize there is a girl still in here, you decide to go to find her. When you get close, you find nobody inside, but the screen still open. Also, there are notebook, pen, paper on the table. The door is open, will you enter?

You only through the glass and observe inside the room. You find the display screen is also present an image of Van gogh’s water lily. You feel scared, looking down and turning round. The girl is staring at you.

To be continued…

Ending Plans

1.Happy Ending: Wake up from nightmare

2.Bad Ending: Be deep in the weird world

3.Funny Ending: Mischievous boyfriend

Features of digital networked media

Form Feature Media platform
Animation Comic Game interactive/ visualization/ entertainment… Chengguang Game’s Centre

http://www.66rpg.com

Interactive narrative short film Same Youtube

 

How my audience will access each scene and how they will participate in the unfolding of the narrative?

User interaction:

Play the role

Selections – different selections may cause different branch plot enter and even different endings.

1.Direction selections (branch plot)

Eg. turn left/ turn right

2.Area selections  (branch plot)

Eg. You find your student card is missing, where are you going to look for it firstly?

Resting area/ Passage/ Stairs

3.Situational reactions (branch plot and different ending)

Eg. You find something under the table, Oh it’s a..

single petal of a rose/ coin

4.Action selections (branch plot)

Eg. It is 11:00 pm, you are going to…

go home/ go on

5.Logical judgment(If audience didn’t notice the clue and make a wrong decision, they will get bad ending ) (branch plot and different ending)

Eg. What are you going to take to him?

pen/coin

Task 1: analyse a digital narrative

Chinese Paladin Game Series

Case: Single game – Chinese Paladin One

Genres: Adventure, fantasy, martial arts, romance

Story elements:

Events – Aunt had fallen sick; Runs into Zhao Ling’er; Got married; Xiao Yao’s memory gets completely wiped away; Ling’er disappears; Xiao Yao’s memories returns;

Actors

            Li Xiao Yao(Male), Age 19, protagonistScreen Shot 2017-04-24 at 1.10.31 PM.png

 

            Zhao Ling’er(Female), Age 16

Screen Shot 2017-04-24 at 1.10.41 PM.png

            Lin Yue Ru(Female), Age 18

…others

 

Time – The series starts with the execution of Nan Zhao’s Queen who was accused of being a demon. It be setted in a virtual time.

Place – Fantasy environment, the scene include underground palace, Chinese ancient gasthaus, graveyard, Buddhist pagoda and so on…

 

Narrative elements:

Ordering – While the main story is telling, the designer will put some additional background story for players and they use many flashbacks in the ending part to emphasize some romantic moments so that players may feel touched.

Pace – the plot is ups and downs.

Focalization – the focalization in this game is Li Xiaoyao ‘s adventure and love triangle story. On the one hand, players need to enhance the character’s grade from combat in order to learn advanced magic to defeat the next enemy who is stronger than the last one. On the other hand, players also interested in the development of the plot. It needs to be emphasized that because of its touching story, Chinese Paladin One has become a classic game in many Chinese gamer. So that some relevant television drama, film, novel, online game, mobile game gradually be produced.

Narrator – The storytelling in this game is consist of dialogue of characters, text background introduction and Chinese ancient poetry.

 

Traditional narrative features;

Series of conflicts that leads to a climax and resolution

There a love triangle in this story, which include Li Xiao Yao memory loss and forget he already married with Zhao Ling’er which can continue make misunderstanding and keep the conflict. The climax in this story is Lin Yue Ru sacrificed her life to save Zhao Ling’er, and then, Zhao Ling’er also sacrificed her life to kill a monster. So, this is a tragedy.

Antagonist

Water beast

The hierarch of Bai Yue